AI Insights · Timothy · July 2023
Top 5 Basketball Games on Android in South America - Q2 2023
An overview of the top-performing basketball games on Android in South America during Q2 2023, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 basketball games on Android in South America showcased varied performance metrics, as revealed by Sensor Tower's data. Here’s a detailed look at their weekly downloads, revenue, and active users.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw significant fluctuations in its metrics. Weekly revenue started at around $589, peaking at approximately $3.1K by the end of May. Weekly downloads surged in mid-April, reaching 185K in mid-May, before stabilizing at around 74.6K by the end of June. Active users mirrored this trend, increasing from 305K to a peak of 690K in mid-May, then tapering off to approximately 471K by the end of the quarter.
Basket Battle by Supersonic Studios LTD experienced more stable metrics. Weekly revenue remained low, with a slight peak at $22 in early April. Downloads fluctuated, starting at 70.6K and peaking at 112K in early June. Active users showed a steady increase, beginning at 447K and rising to approximately 675K by mid-June.
Basketball Stars: Multiplayer from Miniclip.com had a varied performance. Revenue saw a peak of $1.5K in mid-June, while downloads started at 40.4K, peaking at 70.4K in early May, and then declining to 27.3K by the end of June. Active users fluctuated, starting at 156K and reaching a high of 220K in early May, before declining to around 161K by the quarter’s end.
Basketball Battle by DoubleTap Software showed modest revenue, peaking at $41 in early June. Downloads started at 24.5K, peaking at 31.2K in early May, and settled at around 21.9K by the end of June. Active users saw a steady trend, starting at 131K and peaking at 156K in early May, then stabilizing at around 138K by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K, Inc. exhibited a steady increase in revenue, peaking at $1.9K in late May. Downloads showed growth from 10.9K to a peak of 29.2K in early June, before falling to 10.8K by the end of the month. Active users followed a similar pattern, starting at 25.4K and peaking at 45.7K in early June, before declining to approximately 25.3K by the end of the quarter.
These insights, provided by Sensor Tower, offer a comprehensive look at the performance of these top basketball games. For more detailed analysis and insights, visit Sensor Tower.